This newer robot illustrates the very encouraging direction that resource providers are moving in their development efforts... This one can speak, dance, and more... It seems to me that students could easily program it to (among many other things) perform expressively and artistically. Wow!
JD ROBOT - Intelligent Humanoid - Sings, Dances, Learns, More! FULL REVIEW!
Thursday, November 28, 2019
Tuesday, November 26, 2019
3 Ways Robots Can Help Students Tell Stories
Nice piece in my in-box today from KindLab Robotics (KIBO Robots)...
3 Ways Robots Can Help Students Tell Stories
In
this article, Amanda Puerto Thorne from the KID Museum in Bethesda, MD
discusses her use of robots as storytellers. She has hands-on lessons
with KIBO robots to teach students the power of storytelling and the power of coding
- at the same time. Introducing programming concepts using storylines
and characters flips the mindset around robotics and technology from
consuming to creating. Storytelling with robots helps create accessible
entry points for all types of learners. Read More
3 Ways Robots Can Help Students Tell Stories
Monday, November 25, 2019
LEGO robotics competition builds student problem-solving skills
Nice story from Community Radio KRBD - Kethikan, Alaska... https://www.krbd.org/2019/11/21/lego-robotics-competition-puts-students-problem-solving-skills-to-the-test/
"LEGO robotics competition puts students’ problem-solving skills to the test
Posted by Eric Stone | Nov 21, 2019
LEGOs are some of the most popular toys in the world. For most, they’re a fun way to build models and let the imagination run wild. But in Ketchikan, some students are using the Danish toy to learn about robotics, teamwork and sportsmanship.
Saturday, November 23, 2019
Teaching tomorrow’s edtech leaders about robotics, today!
As published in EdTech Digest https://edtechdigest.com/2019/11/22/when-a-special-guest-arrives-some-great-questions/
When A Special Guest Arrives, Some Great Questions
Teaching tomorrow’s edtech leaders about robotics, today!
(Column) LIGHTING A FIRE | by Mark Gura
I teach a master’s level course for a popular New York City-based university titled, “Technology Integration for School Leaders.” Having a student robotics materials producer join the class as an online guest seemed like a sexy idea. I was fortunate and Robo Wunderkind, a provider of some excellent STEM instruction materials accepted my invitation.
My class and I were joined by Mark Resnick who engaged us in a ripping good conversation about Student Robotics and about the way his company, Robo Wunderkind, has put together its body of offerings for school use.
‘…those who spearhead and support the technology program of each school should be aware of the ascendency of Student Robotics and given a good idea of how they can bring this exemplary facet of instruction into their schools.’
With such a large and highly competitive pack to keep up with, a newer company like Robo Wunderkind needs to make wise choices to appeal to schools, many of which are now actively looking to jump into this pool of practice head first. Mark enthusiastically regaled us with explanations of the sharp thinking, cutting-edge design, and full envelope of support items they’ve come up with.
The Perfect Group
My students were the perfect group to
engage in this conversation. All of them are enrolled in a master’s
program to qualify as school and district level technology specialists
and they all had some familiarity with student robotics, having seen or
read about it, although none had actually ever used the materials, let
alone taught with them. This makes them typical of a great many of their
colleagues who can benefit greatly from being brought up to speed
quickly on an ever more present, popular, and successful area of
instruction. They were ready to gain some real insights about which
robotics resources and practices offer strong instructional value and
classroom practicality. Our conversation was a perfect opener to this
field for them.
Of the many points covered, here are a few that resonated particularly:
One of the out-of-the-box facets I found in perusing the Robo Wunderkind resources is the balance of discovery learning through free play for the students and needed structure for the teachers. The system encourages learning through play while at the same time provides worksheets and other formal materials which have students reflect on what they are doing and learning and report on it as they would on other learning. To me it’s the best of both worlds neatly interwoven and above all supported by the developer.
Taking this approach full circle, teachers are provided guides and journals with which to assess learning as revealed in the worksheets, return them to students with constructive feedback. Lest any colleagues blanch at this, it seems to me that one is always free to take advantage of as much of the generous range of materials and suggestions as suits one’s instructional sensibilities or use the materials in a free and unstructured manner as suits one, or create one’s own structures. Within the teachers’ guide there is a template for teachers to create their own lessons, by the way. The materials themselves are robust and will support any direction taken.
I feel very good about making this part of my graduate courses, courses I design to prepare tomorrow’s school tech leaders. And I appreciate Robo Wunderkind’s enthusiastic dialog with my students.
To get your free copy of The State of Student Robotics 2019: An Educator’s Guide, click here.
Mark Gura is Editor-at-Large for EdTech Digest and author of ‘Getting Started With LEGO Robotics’ (ISTE). He is a co-author of State of EdTech: The Minds Behind What’s Now and What’s Next. He taught at New York City public schools in East Harlem for two decades. He spent five years as a curriculum developer for the central office and was eventually tapped to be the New York City Department of Education’s director of the Office of Instructional Technology, assisting over 1,700 schools serving 1.1 million students in America’s largest school system.
—
When A Special Guest Arrives, Some Great Questions
(Column) LIGHTING A FIRE | by Mark Gura
I teach a master’s level course for a popular New York City-based university titled, “Technology Integration for School Leaders.” Having a student robotics materials producer join the class as an online guest seemed like a sexy idea. I was fortunate and Robo Wunderkind, a provider of some excellent STEM instruction materials accepted my invitation.
My class and I were joined by Mark Resnick who engaged us in a ripping good conversation about Student Robotics and about the way his company, Robo Wunderkind, has put together its body of offerings for school use.
Robots on My Mind
Student Robotics has been much on my mind lately, having contributed to the recently published ‘State of Student Robotics 2019: An Educator’s Guide’, a free 90-page eBook (scroll down for link). Student Robotics is a hyper-rapidly growing area of STEM education and along with a deep overview of how it can be integrated in to schools’ instructional programs, particularly across the core curriculum, the guide includes a great many varieties of robotics resources, Robo Wunderkind being one of a large and expanding body of offerings.‘…those who spearhead and support the technology program of each school should be aware of the ascendency of Student Robotics and given a good idea of how they can bring this exemplary facet of instruction into their schools.’
With such a large and highly competitive pack to keep up with, a newer company like Robo Wunderkind needs to make wise choices to appeal to schools, many of which are now actively looking to jump into this pool of practice head first. Mark enthusiastically regaled us with explanations of the sharp thinking, cutting-edge design, and full envelope of support items they’ve come up with.
The Perfect Group
My students were the perfect group to
engage in this conversation. All of them are enrolled in a master’s
program to qualify as school and district level technology specialists
and they all had some familiarity with student robotics, having seen or
read about it, although none had actually ever used the materials, let
alone taught with them. This makes them typical of a great many of their
colleagues who can benefit greatly from being brought up to speed
quickly on an ever more present, popular, and successful area of
instruction. They were ready to gain some real insights about which
robotics resources and practices offer strong instructional value and
classroom practicality. Our conversation was a perfect opener to this
field for them.Of the many points covered, here are a few that resonated particularly:
- Form factor: Are the materials easy for students to manipulate and explore with? Does the way they work model STEM concepts?
- Is the resource set designed for a full STEM experience, not just coding, but Engineering, as well? While there are valid reasons for both, this is a crucial consideration for educators considering making robotics part of what they offer students.
- An eye toward starting students with robotics very young and launching them on a continuum of continuing, robotics-supported, increasingly sophisticated learning activities – an ongoing thread through the learning experience that kids engage in as they progress through the grades.
- Curriculum: Does the resource provider provide it? Of high quality? Robo Wunderkind’s seems to be a rather extensive one that includes the element of story to contextualize STEM activities in a way that is age appropriate and engaging for young students. My students were impressed with the fact that it is available without purchase to all through Robo Wunderkind’s website.
- Further, the amount of teacher guide materials that can encourage to non-tech specialist teachers to be self-starters is generous, eye opening, and inspiring. Any variety of instructional materials that is likely to entice teachers to use them joyfully and creatively is very much on the right track.
- One of the deepest themes I explore with my grad students is the way today’s technology resources enhance traditional best practices, making for greater relevance and deeper learning; and how they establish new, previously unimagined instructional practice, as well. Robo Wunderkind is one well-designed variety of materials that, in the hands of insightful and dedicated teachers, can support this.
One of the out-of-the-box facets I found in perusing the Robo Wunderkind resources is the balance of discovery learning through free play for the students and needed structure for the teachers. The system encourages learning through play while at the same time provides worksheets and other formal materials which have students reflect on what they are doing and learning and report on it as they would on other learning. To me it’s the best of both worlds neatly interwoven and above all supported by the developer.
Taking this approach full circle, teachers are provided guides and journals with which to assess learning as revealed in the worksheets, return them to students with constructive feedback. Lest any colleagues blanch at this, it seems to me that one is always free to take advantage of as much of the generous range of materials and suggestions as suits one’s instructional sensibilities or use the materials in a free and unstructured manner as suits one, or create one’s own structures. Within the teachers’ guide there is a template for teachers to create their own lessons, by the way. The materials themselves are robust and will support any direction taken.
Understandings and Skills
Robotics embraces so many of the important understandings and skills that we hope today’s students will learn and learn well before they move on from school. It’s becoming increasingly clear that it behooves every school to offer it; not just as an extra, but integrated into the core of the instructional program. It follows that those who spearhead and support the technology program of each school should be aware of the ascendency of Student Robotics and given a good idea of how they can bring this exemplary facet of instruction into their schools.I feel very good about making this part of my graduate courses, courses I design to prepare tomorrow’s school tech leaders. And I appreciate Robo Wunderkind’s enthusiastic dialog with my students.
To get your free copy of The State of Student Robotics 2019: An Educator’s Guide, click here.
Mark Gura is Editor-at-Large for EdTech Digest and author of ‘Getting Started With LEGO Robotics’ (ISTE). He is a co-author of State of EdTech: The Minds Behind What’s Now and What’s Next. He taught at New York City public schools in East Harlem for two decades. He spent five years as a curriculum developer for the central office and was eventually tapped to be the New York City Department of Education’s director of the Office of Instructional Technology, assisting over 1,700 schools serving 1.1 million students in America’s largest school system.
—
Monday, November 11, 2019
Girls and Student Robotics... NOW!
Click on photo to go to video!
Girls Can Love STEM Too: Robotics Becoming Popular Sport for Girls
By
Taylor Neuman
Triad
PUBLISHED 3:19 PM ET Nov. 09, 2019
PUBLISHED 3:19 PM ET Nov. 09, 2019
Girls Can Love STEM Too: Robotics Becoming Popular Sport for Girls
By
Taylor Neuman
Triad
PUBLISHED 3:19 PM ET Nov. 09, 2019
PUBLISHED 3:19 PM ET Nov. 09, 2019
Girls Can Love STEM Too: Robotics Becoming Popular Sport for Girls
By
Taylor Neuman
Triad
PUBLISHED 3:19 PM ET Nov. 09, 2019
PUBLISHED 3:19 PM ET Nov. 09, 2019
Sunday, November 10, 2019
I like this example of Authentic, Project-Based, Student Robotics Learning: from makeblock
For those who, like me, find wonderful opportunities for Project Based/Authentic Learning with Robotics, here's an interesting program from MakeBlook (appeared in my email In Box this morning)...
"We would like to announce that the final round for mTiny Coding Camp has begun!
"We would like to announce that the final round for mTiny Coding Camp has begun!
Previously, we’ve selected 10 schools to create videos on students playing with mTiny. Start from today untill 28th
Nov, you can share the school videos with your communities and others,
invite them to vote for you. Don’t forget, the 3 schools with the most
votes will receive 5 mTiny units for each school..."
After registering (FREE) I was taken by link to a page of videos apparently sent in by schools... the videos show kids working with the robots. I think schools documenting and sharing their learning activities this way is a first step toward Education's next level future... Also, great to see groups of kids collaboratively working with robots and doing real things with them confidently at such an early age. I find this initiative inspiring...
Mark
Friday, November 8, 2019
Great Advice on STEAM Instruction from LEGO Education
Nice piece from LEGO Education
https://www.eschoolnews.com/2019/11/06/5-ways-to-celebrate-national-steam-day/?all
"5 ways to celebrate National STEAM Day"
"Most children entering kindergarten will have jobs that don’t currently exist, and studies also show that most of these jobs will require STEAM skills.
This evolving landscape means STEAM learning is important every day of the year, but on November 8, we get to celebrate National STEAM Day and the critical role it plays in preparing children for the future workforce with the 21st century skills they need.
Related content: How our school transitioned from STEM to STEAM
LEGO Education put together a few ideas to help you plan your celebration. Here are some ways you can help get your kids excited about STEAM:
1. Get hands-on: A recent survey shows that parents and teachers agree hands-on learning is the No. 1 way to build confidence in STEAM subjects. Trade in the worksheets for hands-on activities. There are hundreds of free lesson plans to choose from – or create your own.
3. Find what sparks their interest: Ask questions and see what your students get excited to talk about. Switch roles for the day and empower them to be your teacher. Not only will it help reinforce the subject matter, but also boost their confidence by being an expert in something that interests them.
4. Make it into a project: Ask the age-old question, “What do you want to be when you grow up?”
Use National STEAM Day as an opportunity to explore STEAM careers – it might not be what they (or you) expect! Have your students research a STEAM career and share what they learn with the class. They can look up job descriptions or find examples of companies in that field. Here are a few careers to explore: app developer, forensic psychologist, graphic designer, architect, astrophysicist, medical illustrator, civil engineer, archaeologist, product designer, sports announcer and many more.
5. Host a STEAM career day: Reach out to people in your community who are in STEAM careers
to participate in a career day at your school. Or set up a video chat with professionals in your area to share their experiences with your class. Meeting people in these careers helps kids see the connection between what they’re learning in school and the real world.
Share your own ideas and plans using #NationalSTEAMDay #LEGOconfidence.,,"
Read the full article at its source: https://www.eschoolnews.com/2019/11/06/5-ways-to-celebrate-national-steam-day/2/
Tuesday, November 5, 2019
TED-Ed Lessons to introduce students to robotics
A worthwhile idea from eSchool News.... https://www.eschoolnews.com/2019/10/14/5-ted-ed-lessons-to-introduce-students-to-robotics/?ps=markgura%40verizon.net-0010c00002Afygh-0030c00002sNJwe&esmc=195464
"5 TED-Ed Lessons to introduce students to robotics..."
Robotics is gaining popularity in classrooms across the country,
moving from an old sci-fi concept to a way to engage students in STEM
learning by solving real-world problems.
One of the hurdles, though, is in finding the right resources to introduce robotics. Sometimes, it all starts with a video and a simple lesson. You can find a variety of robotics-related videos on TED-Ed Lessons.
The TED-Ed platform is especially cool because educators can build lessons around any TED-Ed Original, TED Talk, or YouTube video. Once you find the video you want to use, you can use the TED-Ed Lessons editor to add questions, discussion prompts, and additional resources.
Related content: Off-the-wall TED-Ed Lessons for your classroom
Here are 5 robotics videos and lessons to get you started in your classroom:
5 cool TED-Ed Lessons on robotics and STE
"5 TED-Ed Lessons to introduce students to robotics..."
"... TED-Ed Lessons offer a video library and the chance to build and customize robotics lessons for students
Robotics is gaining popularity in classrooms across the country,
moving from an old sci-fi concept to a way to engage students in STEM
learning by solving real-world problems.One of the hurdles, though, is in finding the right resources to introduce robotics. Sometimes, it all starts with a video and a simple lesson. You can find a variety of robotics-related videos on TED-Ed Lessons.
The TED-Ed platform is especially cool because educators can build lessons around any TED-Ed Original, TED Talk, or YouTube video. Once you find the video you want to use, you can use the TED-Ed Lessons editor to add questions, discussion prompts, and additional resources.
Related content: Off-the-wall TED-Ed Lessons for your classroom
Here are 5 robotics videos and lessons to get you started in your classroom:
5 cool TED-Ed Lessons on robotics and STE
Years Later, CEO Reunites With His High School Robotics Team
This great piece appeared in https://www.thisisthebronx.info/seventeen-years-later-ceo-reunites-with-2train-robotics/
|
|
|
|
|
Currently in their 21st season,
2Train has continued to grow as a program. Despite that fact that the
program runs through Morris High School, Columbia Secondary School, and
Inwood Early College, 2Train is one of the only robotics teams in the
Bronx that allows kids to join even if they don’t attend those schools.
Israel calls it his “open-door” policy, that accepts any youngster who
wants to learn. It was established last winter.
Last spring they launched their 20th season with an exciting victory.
Despite losing seven seniors from that group, Israel is excited to
continue with the younger group that he has now. 2Train is set to take
the competitive stage on Saturday, Nov. 9th in New Jersey where they will showcase their “Starship” robot.
Sunday, November 3, 2019
Artie 3000™ Coding and Drawing Robot... a bit of a review...
I came across this one on Facebook... and as an educator who specializes in Student Robotics, Student Creativty, and Art Education this naturally caught my attention...
ART-BOTS have been around a long time. I included some stuff on them in my book for ISTE (International Socieity for Technology in Education) "Getting Started with LEGO Robotics: An Educators Guide"... those were drawing robots that kids created and constructed with the LEGO Robotics Kits... and that's quite a project. But this is something related but different. This one appears to be a pre-built robot whose function is to draw... kids (or adults) create works of art by programming the robot to draw it as it travels around. Again, not a new idea, there were LOGO (programming language) Turtle Robots drawing for kids who programmed them years and years ago.
BUT the ARTIE 3000 Coding and Drawing Robot seems to me to be a low cost, robust student robot that does all of this well and that should give kids in classrooms (or elsewhere) very good STEAM learning experiences with much of the prep and problems taken out of it... In other words IF you want kids to get down to coding a robot and making art with it (and there is a rich, rich vein of learning to be mined through this approach), this seems to be a good approach!
As for the Visual Art aspect of this... Well, kids won't develop the motor skills involved painstakingly learning to draw with a simple implement like a pencil (I taught middle school drawing for many years, by the way)... BUT, that TOO could be the point because Artie 3000 promises to draw shapes (and patterns, etc) that appear visually perfect, thus taking the frustration factor (a high one) out of the art activity.
What sort of artistic image might a kid make with this? Well, the kid has to learn how to program the robot to draw what he or she wants (trust me, the coding/programing approaches that would be used ARE simple and will lead to a good understanding how programming works... and by extension, how humans get their intelligent machines to do their work for them).
Could kids make great art with Artie? Why not? And by the way, the robot isn't making the "Art", simply making the marks on the paper... the ideas, explorations, art works... are the kids... And as is the case with any other 'Art Tool' Artie is a means and not an end... and thus, kids will still benefit from learning discipline and perseverance (grit) and in learning what is Art and the elements of design that go into it, etc... The kinds of things that a good art teacher would teach.
Caution, while I do think that this would make a great addition for any classroom (could be a single unit placed as a learning station somewhere in the classroom). This will not take the place of a full Technology/Student Robotics program and will not take the place of an Art Program (although this would make a nice addtiion to one and, as a bonus, make for a great way to understand STEAM, the intersection of STEM with the Arts)... You go, Artie 3000!
As it appeared this morning in Amazon...
ART-BOTS have been around a long time. I included some stuff on them in my book for ISTE (International Socieity for Technology in Education) "Getting Started with LEGO Robotics: An Educators Guide"... those were drawing robots that kids created and constructed with the LEGO Robotics Kits... and that's quite a project. But this is something related but different. This one appears to be a pre-built robot whose function is to draw... kids (or adults) create works of art by programming the robot to draw it as it travels around. Again, not a new idea, there were LOGO (programming language) Turtle Robots drawing for kids who programmed them years and years ago.
BUT the ARTIE 3000 Coding and Drawing Robot seems to me to be a low cost, robust student robot that does all of this well and that should give kids in classrooms (or elsewhere) very good STEAM learning experiences with much of the prep and problems taken out of it... In other words IF you want kids to get down to coding a robot and making art with it (and there is a rich, rich vein of learning to be mined through this approach), this seems to be a good approach!
As for the Visual Art aspect of this... Well, kids won't develop the motor skills involved painstakingly learning to draw with a simple implement like a pencil (I taught middle school drawing for many years, by the way)... BUT, that TOO could be the point because Artie 3000 promises to draw shapes (and patterns, etc) that appear visually perfect, thus taking the frustration factor (a high one) out of the art activity.
What sort of artistic image might a kid make with this? Well, the kid has to learn how to program the robot to draw what he or she wants (trust me, the coding/programing approaches that would be used ARE simple and will lead to a good understanding how programming works... and by extension, how humans get their intelligent machines to do their work for them).
Could kids make great art with Artie? Why not? And by the way, the robot isn't making the "Art", simply making the marks on the paper... the ideas, explorations, art works... are the kids... And as is the case with any other 'Art Tool' Artie is a means and not an end... and thus, kids will still benefit from learning discipline and perseverance (grit) and in learning what is Art and the elements of design that go into it, etc... The kinds of things that a good art teacher would teach.
Caution, while I do think that this would make a great addition for any classroom (could be a single unit placed as a learning station somewhere in the classroom). This will not take the place of a full Technology/Student Robotics program and will not take the place of an Art Program (although this would make a nice addtiion to one and, as a bonus, make for a great way to understand STEAM, the intersection of STEM with the Arts)... You go, Artie 3000!
As it appeared this morning in Amazon...
Educational Insights Artie 3000 The Coding Robot: STEM Toy, Coding Robot for Kids 7+
Amazon's
Choice
for "mensa for kids"
List Price: | $69.99 |
Price: | $62.99 FREE One-Day & FREE Returns |
Friday, November 1, 2019
Robotics and Hands-on Learning Improve Middle-School Confidence
Good article from smartbrief.com
"How hands-on learning improves middle-school confidence"
Aaron Maurer
"...the endangered species at the core of this workshop is the engaged student."
"How hands-on learning improves middle-school confidence"
Aaron Maurer
"...the endangered species at the core of this workshop is the engaged student."
“Saving the Endangered Species.” That’s the name of a full-day workshop I’ve been leading with educators.
I’m not a biologist, however. I’m an educator. And the endangered species at the core of this workshop is the engaged student. How do we find, rescue and cultivate engaged students today, especially at the middle school and high school levels where so many kids check out?
As students come up through the school system and start to approach middle school, we tend to frontload their classroom experience with pressure. Take these notes. Read this chapter. Take this test.
There is pressure coming at them from other angles too. These are the years when students are going through a lot of change — changes in schedule, changes in their bodies, changes in their friends and social groups.
It’s a time when their vulnerability is high, and the effects of a perceived failure in an activity can take on magnified meaning. I often hear kids say, “I’m not good at music.” Or math. Or basketball. They start to self-select out of subjects and programs. Their confidence at this age can be fragile.
This is especially true with subjects that have a reputation for being “hard,” including math and engineering. A recent survey from Harris Interactive in partnership with LEGO Education found that just one in five kids said they feel “very confident” when it comes to STEAM subjects.
Raising confidence in STEAM can be especially difficult because if a student fails a math test, they tend to conclude they are just innately bad at math. Their confidence wavers, and if they experience disapproval of that failure from peers or parents, they may try to avoid the subject entirely, fearing the risk of repeating those experiences. The same survey revealed that 47% of students say they avoid subjects where they have failed before.
There’s another big change that happens in education once we hit middle school, and I don’t think it’s a coincidence. Schools start to slide away from hands-on learning right around third grade, when standardized testing begins to take hold in the mindset of educators and schools. Most critically, you see this shift at that sensitive middle school level. With so much going on at this stage of learning, we must find a way to keep that physical, tactile, experiential learning space and culture going at the secondary level.
Hands-on learning — learning through building, through trial and error, through collaboration — has the power to engage kids in a way that lectures and worksheets simply don’t. Getting hands-on with a challenge or a task allows them to explore and realize there isn’t just one answer. It allows them to experience failure in a healthy way and realize that failing at a task is a natural part of the learning process and does not mean a subject is out of their reach.
Then there’s that all-important sense of accomplishment. It’s a rush when you build a robot and it moves for the first time. When something doesn’t work and kids have the opportunity to troubleshoot and make it work, you can see their confidence light up.
In my teaching days, I gravitated toward solutions that allowed my middle school students the freedom to build and create on their own, and that’s the direction I point administrators and teachers today. Although there are many out-of-the-box projects available, I advise teachers who themselves are often building confidence in STEAM subjects to find ones that let students come up with their own ideas.
How to go about bringing hands-on learning into the classroom is a question every district and school has to decide for themselves. It all starts with your learning space and the culture you’ve created. The same research found that 95% of teachers believe that hands-on builds confidence, yet 4 in 10 say it’s not typical at their schools.
It truly is amazing what can happen if you just give kids a challenge or a good prompt and allow them to take their own ideas and put them into practice. The struggle can be just as valuable as the success. By getting hands-on in middle school and beyond, we can start to move away from some of the pressure that’s causing confidence and engagement to decline today, and infuse learning with a state of wonder, trial and error, and challenge and solution..."
Read the full article at its source: https://www.smartbrief.com/original/2019/10/how-hands-learning-improves-middle-school-confidence?utm_source=brief&utm_medium=FeaturedContent&utm_campaign=EducationOriginals
I’m not a biologist, however. I’m an educator. And the endangered species at the core of this workshop is the engaged student. How do we find, rescue and cultivate engaged students today, especially at the middle school and high school levels where so many kids check out?
As students come up through the school system and start to approach middle school, we tend to frontload their classroom experience with pressure. Take these notes. Read this chapter. Take this test.
There is pressure coming at them from other angles too. These are the years when students are going through a lot of change — changes in schedule, changes in their bodies, changes in their friends and social groups.
It’s a time when their vulnerability is high, and the effects of a perceived failure in an activity can take on magnified meaning. I often hear kids say, “I’m not good at music.” Or math. Or basketball. They start to self-select out of subjects and programs. Their confidence at this age can be fragile.
This is especially true with subjects that have a reputation for being “hard,” including math and engineering. A recent survey from Harris Interactive in partnership with LEGO Education found that just one in five kids said they feel “very confident” when it comes to STEAM subjects.
Raising confidence in STEAM can be especially difficult because if a student fails a math test, they tend to conclude they are just innately bad at math. Their confidence wavers, and if they experience disapproval of that failure from peers or parents, they may try to avoid the subject entirely, fearing the risk of repeating those experiences. The same survey revealed that 47% of students say they avoid subjects where they have failed before.
There’s another big change that happens in education once we hit middle school, and I don’t think it’s a coincidence. Schools start to slide away from hands-on learning right around third grade, when standardized testing begins to take hold in the mindset of educators and schools. Most critically, you see this shift at that sensitive middle school level. With so much going on at this stage of learning, we must find a way to keep that physical, tactile, experiential learning space and culture going at the secondary level.
Hands-on learning — learning through building, through trial and error, through collaboration — has the power to engage kids in a way that lectures and worksheets simply don’t. Getting hands-on with a challenge or a task allows them to explore and realize there isn’t just one answer. It allows them to experience failure in a healthy way and realize that failing at a task is a natural part of the learning process and does not mean a subject is out of their reach.
Then there’s that all-important sense of accomplishment. It’s a rush when you build a robot and it moves for the first time. When something doesn’t work and kids have the opportunity to troubleshoot and make it work, you can see their confidence light up.
In my teaching days, I gravitated toward solutions that allowed my middle school students the freedom to build and create on their own, and that’s the direction I point administrators and teachers today. Although there are many out-of-the-box projects available, I advise teachers who themselves are often building confidence in STEAM subjects to find ones that let students come up with their own ideas.
How to go about bringing hands-on learning into the classroom is a question every district and school has to decide for themselves. It all starts with your learning space and the culture you’ve created. The same research found that 95% of teachers believe that hands-on builds confidence, yet 4 in 10 say it’s not typical at their schools.
It truly is amazing what can happen if you just give kids a challenge or a good prompt and allow them to take their own ideas and put them into practice. The struggle can be just as valuable as the success. By getting hands-on in middle school and beyond, we can start to move away from some of the pressure that’s causing confidence and engagement to decline today, and infuse learning with a state of wonder, trial and error, and challenge and solution..."
Read the full article at its source: https://www.smartbrief.com/original/2019/10/how-hands-learning-improves-middle-school-confidence?utm_source=brief&utm_medium=FeaturedContent&utm_campaign=EducationOriginals
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